![]() ![]() This also allows points to be moved from Improved Arcane Shot into another talent, such as Improved Barrage, Improved Hunter’s Mark or Improved Steady Shot. Arcane Shot should still be used in movement heavy fights, but dropping it from the regular rotation can produce more damage with enough Armor Penetration. ![]() Somewhere around this point is where dropping Arcane from the priority yields an overall DPS increase. The reason for this, is because Arcane Shot does not scale with Armor Penetration, unlike every other shot in the MM Hunter’s arsenal.Įven without gemming specifically for it, it’s fairly easy to obtain 350-450 Armor penetration solely through gear. On the other hand, there is a point where a Marksman Hunter can drop Arcane Shot from their priority and see a DPS increase. Unless you’re rocking BiS, along with one of the aforementioned trinkets, you’re probably not going to see any real benefit from sacrificing agility in favor of Armor Penetration. Trying to reach that mark would force a Hunter to have to sacrifice a ton of agility, therefore compromising the overall effectiveness of the build. This meant you’d now need 735 ArPen w/ Mjolnir, or 780 w/ Grim Toll. When 3.2.2 hit, it increased the amount of ArPen needed from 1232 to 1400 in order to obtain 100% armor reduction. With the respective procs, it would bring the total Armor Penetration level to the desired 1232, thus negating the target’s armor completely. With Mjolnir, 567 ArPen was needed, and with Grim Toll, 620 ArPen. This was attained by using either Mjolnir Runestone or Grim Toll, and by reaching an Armor Penetration soft cap not including the bonus from the trinket proc. Patch 3.2.2 nerfed the effectiveness of Armor Penetration, not by a huge amount, but enough to cause Hunters to wonder whether stacking armor Penetration was worth it or not.īefore 3.2.2, a MM Hunter needed 1232 Armor Penetration in order to reduce a target’s armor to zero. Prior to the Patch 3.2.2 Armor Penetration nerf, Armor Penetration builds for well geared end-game Hunters were all the rage. MM Hunter Raiding Build without Improved Hunter’s Mark Marksman Hunters and Armor Penetration Only one Hunter in the raid group needs to have the talent in order to benefit from it. If not, I recommend pulling points as needed from Improved Hunters Mark and putting them into Focused Aim.Īlso… if another Hunter in your regular raiding group has Improved Hunter’s Mark, then drop the 3/3 in IHM and put them into Improved Barrage. This is a good universal build for Raiding Marksmanship Hunters, provided you’re hit capped. It has less steep of a learning curve than that of Survival, so therefore it’s easier to try and maximize the spec’s potential early on. Because the spec brings a lot to the table, while not possessing a terribly difficult shot rotation, Marksmanship is a good option for players new to the class. ![]() It provides powerful single target damage, incredible AoE DPS, an insane raid wide attack power buff, and huge closing power at the end of boss fights. Less suited for high mobility fights – Since a huge portion of Marksmanship’s damage potential is a result of hasted Auto and Steady Shots, high mobility fights are more of a problem.Īll in all, Marksmanship has a lot going for it.Marksmanship requires more mana pool micromanagement than the other two specs. Less mana efficient – While the tree does offer its share of regen talents, you get less ROI than you do with the Survival regen talents. ![]()
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